This is what I'm currently working on: The
1/20 Fully Scratch-Built RMX-00X Raptor X Hybrid. RMX stands for
Rapid Maneuver Transformable, and I'm committed to finish this in the next two months or until June.
I was suppose to start this project last December, but that month was
rather rough on me, that I couldn't really work on anything. This
has been a difficult one to conceptualize. I was supposed to SB someone
else's design, but Alex (
the ToyCollector/Innokitz) and I agreed it would be best if it was mine
own.
The main idea is
a rather agile scout/recon/sniper mech, and the idea developed as Alex
and I were chatting about it last December. I decided to make it a
transformable hybrid mech. The transformation will be a very simple
fold-up, with the legs swinging forward and the arms backward. The
lower arms will have melee blades that become wings during flight.
In flight mode, the Raptor will resemble a Vic Viper, an idea that solidified when I saw this at
GreatToysOnline:
And this is the original Vic Viper.
While these are my rough references for the Mech Mode.
The shape of things to come?
Not necessarily. These are 15mm X
70mm HIPS slabs of 1.0mm and 2.0mm thicknesses which are later
sandwiched together to form two solid blocks 6mm thick.
This
will give me enough material to carve and sculpt the thigh framework of
the Raptor. A piece of 5mm round beam is cemented on one end of each
solid block and will serve articulation points. Two 11mm long blocks
with similar articulation points were also made and will serve as the
framework for the lower legs. Thinner 3.0mm blocks were also made as
intermediaries for the thighs and calves because;
true to its name, the legs of the Raptor are like that of a
velociraptor.
This in turn folds onto itself, "swings" forward and rotates 90
degrees at its length, and becomes the knard in flight mode, which will
resemble a Vic Viper. The "calf" will have reversible thrusters for
hovering in mech mode and small fins that act as wings during flight.
I
used the Dragon Ronin as height guide for the Raptor. The height of
the "kit" in mech mode at 1/20 scale is 12 inches (almost 30cm), and the
pilot would be at 4 inches (a little over 10cm).
After the initial design considerations, I had a
harder time still how to incorporate the pistons to the overall leg
design. I decided to reference the OYW RX78-2's legs' mobility. It's
straighforward enough, pistons on the front of the thigh adjoined to
the pistons of the lover leg via the knee. There are pistons on the
shin and lower calf. I'll be 1-upping it by putting pistons at the
front and back of the thighs, shins and calves, and those lower pistons
"should" support the weight during posing. The shin pistons will also
support the feet of the Raptor.
I made 3mm thick slabs by
sandwiching 3 pieces 1mm each. The tricky thing about HIPS is, the 0.5
is brittle, the 1.0 is soft, and the 1.5 and 2.0 are so hard, they're
not really ideal for use as intermediaries for the tubes when it comes
to shaving it down to size. The hard HIPS are too brittle and due to
their more pronounced directionality, they crack when filed to less than
1mm thickness with a tube inserted.
These
at least are soft and pliable enough for the tubes to fit in snugly
without giving way even when it's down to 0.5mm. I also have to make
sure I have enough leeway when reaming the hole that it's just enough to
fit the tube snugly that it holds even without cement. If it's loose,
I'd have to do it over again, and in this case, it takes me at least a
full hour to continue working because the individual slabs warp and
buckle when they are still curing.
When
done right, I get a nice, smooth and even edge. I've capped this with
another 1.0mm slab and smoothed it as well, following the base shape.
The cap holds and strengthens the entire structure together and prevents
the primary from cracking.
Tedious
work, this is a working pair of piston sleeve and shaft. I have to
make 3 more pairs, and a few more for the arms and other sections. This
should look good even without the armor, like a bare T800 shell.
I made the piston shafts about 10~20% longer than the sleeves so I have enough leeway later on.
Mobility test.
The pistons actually took a bit of time for me to figure out how to do
without them having to look "forced" into the build. Like I mentioned
before, this hybrid would have an exposed frame, and less outer armor,
regardless I have to be mindful of how complex I make it.
Once I
figured out how to articulate the piston connections it became a little
easier. I had no foresight when I made these, so I had to do a
workaround by carving slits onto the structure for maximum hold.
On these slits, I attach 3mm thick slabs cut in a way that it creates a tongue join with the piston structure.
Again, making the joins snug allow them to hold even without cement, making the joins strong in the process.
I then attached a peg that would serve as the swivel joint for the knee structure.
For
the main leg structures, I decided to bevel the edges to give them
better form. I used this method of beveling with sword blades, but
works on squared and angled edges as well. I start off by marking a
distance (2mm, in this case) from each edge I intend to bevel,
and
using the edge of my 3/4" width steel ruler (a longer and wider ruler
may work as well, but the smaller one is easier to handle, of course), I
scrape of as much material as I can up to the designated lines on each
side. I used to file bevels before, but this method is way faster
because the ruler can scrape off more material evenly.
For
the sloping bevel, I simply used a blunt knife (this blade has been
with me for the last two years or so, and I've never found a reason to
replace it) to nick as little material as I can based on the bevel's
slope.
I
then filed the surfaces even, leaving enough leeway for smooth sanding
later on. You can see a significant improvement in form.
For
the thigh pistons, I opted for smaller diameter pipes. Having them
right beside one another and creating a support structure for them was a
bit trickier than the calf pistons (I simply drilled two holes in the
latter case). Here, I drilled one hole first, and used one of the pipes
as a distance guide for the other hole. I then enlarged each of the
holes just enough for them to meet, and then inserted the two pipes
together. Again, a snug fit is essential, because the pipes I am using
are not made with PS plastic and do not melt with the cement.
In this case, I created support structure for both ends of the piston assembly to make it sturdy.
After filing the ends to shape, I added a peg on the top support structure that will serve as the swivel joint.
For
the shaft assembly, I simply "dovetailed" the two ends to a horizontal
peg and cemented them together. The shaft portion's swivel joint will
connect to the front knee assembly.
For
the thigh pistons' "cheek" swivel structure, I cut a 3/4 strip of 1.0mm
HIPS, made a random shape based on the holes I drilled on the main
thigh, and used that shape as the template for the others. (I find it easier in this case to use rectangular slabs Instead of
making the exact shape right away, mainly because I'm estimating the size and shapes rather than making actual measurements). I cemented another strip to the first
shape at an angle, to achieve a stairstep,
Then
glued the entire group all at once on a huge piece of HIPS to "save" on
material. The final thickness of each "cheek" is 3mm, with the outer
lip that will hold the pistons' swivel at 2mm. The cheeks connect to
the thigh via pegs, and would later be held in place by the interlocking
thigh armor.
Swivel
Test: You can see where the pegs are positioned via color differences
on the plastic. The calf pistons' shaft swivels are simpler and would
be hidden by armor.
I'll be working on the Leg Armor, then foot and the hip structures next.